Viewmodel Offset Customizer is a modding tool for Team Fortress 2 that allows you to move your viewmodels however you like. You can adjust the position, angle and FOV of your weapons to suit your preference. Whether you want to see more of your screen, create a cinematic look or just experiment with different settings, this tool is for you.
Attaching objects to the viewmodel Entities can be parented to attachment points on the viewmodel. This has some issues though. The attachment will only be visible on the client viewing the viewmodel, and the server console will be spammed with bone access errors. Here is an example of attaching a small flame to a flamethrower nozzle.
You need to add another alias, which only points towards view1/view2, and bind KEY to that one: alias toggle_vioewmodel view2 //if view1 = default alias view1 "commands here; alias toggle_viewmodel view2" alias view2 "commands here; alias toggle_viewmodel view1" bind KEY toggle_viewmodel. Probably my bad,thanks. Something like this might work.
viewmodel_fov 60; A field of view command. 60 is the default value, and it can be increased up to 68. Experiment with this option to understand whether the change is helpful for your comfort. fov_cs_debug 60 with sv_cheats 1; To have no limitation of the previous field of view command, use this command and set any value.
1) add txt in folder where you can find. steamapps\common\Portal 2\portal2\cfg. 2) change that new txt to autoexec.cfg. 3) write you want (fov and viewmodel) and save. 4) in library, where to find port 2, right click, touch properties and write "-exec autoexec" in "launch parameters".
viewmodel_fov 0. This should fully disable your viewmodels and your viewmodel flames, it's kind of drastic but I'm not sure what else you're thinking of. To return to normal change to the viewmodel fov of your choice, the default is viewmodel_fov 54. To keep it class specific follow these instructions .
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how to change viewmodel fov in l4d2